RESEARCH BASE

Search 3,717 documents across 34 fields — every claim tier-rated by evidence

3,717 documents 34 sections 47,686 citations 34,596+ keywords indexed 4 evidence tiers

832 results for "computational social science" — page 9 of 42

T_4_09 Verified Psychology & Social

T_4_09 — Psychology of Power and Authority

The psychology of power and authority examines how social hierarchy, dominance, obedience, and institutional authority shape human behavior. Two landmark experiments defined the field: Stanley Milgram's obedience studies

power authority obedience Milgram Stanford prison experiment Zimbardo
T_4_21 Credible Psychology & Social

T_4_21 — Mass Formation Psychology

Mass formation describes a psychological phenomenon in which large populations become fixated on a single narrative, willing to sacrifice individual freedom and rational judgment for the perceived security of collective

mass formation Mattias Desmet totalitarianism Hannah Arendt crowd psychology mass psychosis
T_4_03 Verified Psychology & Social

T_4_03 — Group Psychology and Crowd Behavior

Group psychology examines how individuals' thoughts, feelings, and behaviors are influenced by the presence and actions of others — from small groups to mass crowds. Foundational research includes Gustave Le Bon's The Cr

crowd psychology mob behavior groupthink social facilitation deindividuation Le Bon
T_4_11 Credible Psychology & Social

T_4_11 — Propaganda and Persuasion: Techniques, Psychology, and Modern Information Warfare

Propaganda — the systematic dissemination of information (true, distorted, or fabricated) to shape public attitudes, beliefs, and behaviors in service of a particular agenda — and persuasion — the art and science of chan

propaganda persuasion influence Cialdini Bernays public relations
T_4_15 Credible Psychology & Social

T_4_15 — The Psychology of Cooperation and Trust: Game Theory, Reciprocity, and Institutions

Cooperation — acting in ways that benefit others at a cost to oneself — is both theoretically puzzling (why would natural selection favor organisms that sacrifice fitness for others?) and practically essential (every hum

cooperation trust game theory prisoner's dilemma reciprocity altruism
T_2_06 Psychology & Social

T_2_06 — Health Psychology and Stress

Health psychology investigates how psychological, behavioral, and social factors influence health, illness, and healthcare — integrating biological and psychosocial perspectives within the biopsychosocial model (Engel, 1

health psychology stress psychoneuroimmunology fight-or-flight HPA axis cortisol
T_2_05 Psychology & Social

T_2_05 — Clinical Psychology: History and Foundations

Clinical psychology — the assessment, diagnosis, and treatment of mental disorders — evolved from ancient supernatural explanations of madness through institutional reform, the psychoanalytic revolution, behavioral and c

clinical psychology psychotherapy history mental illness history asylums moral treatment Dix
T_2_09 Psychology & Social

T_2_09 — Fear, Anxiety, and Phobias

Fear and anxiety are functionally distinct emotion systems: fear is a present-oriented defensive response to immediate threats (fight-flight-freeze), while anxiety is a future-oriented state of apprehension about potenti

fear anxiety phobia amygdala fear conditioning panic disorder
T_0_00 Psychology & Social

T_0_00 — Psychology & Social: Section Summary

T_1_09 Psychology & Social

T_1_09 — Psychology of Learning and Conditioning

Learning — relatively permanent changes in behavior or behavioral potential resulting from experience — is the foundational process of behavioral adaptation. Three paradigms dominate: classical conditioning (Pavlov, 1927

learning psychology classical conditioning Pavlov operant conditioning Skinner reinforcement
T_1_11 Psychology & Social

T_1_11 — History of Psychology

Psychology's formal history as an independent discipline spans approximately 150 years — from Wilhelm Wundt's founding of the first experimental psychology laboratory in Leipzig (1879) to the present day. The discipline

history of psychology Wundt structuralism functionalism James behaviorism
T_3_10 Verified Psychology & Social

T_3_10 — Psychology of Humor and Laughter

Humor and laughter are universal human behaviors found across all known cultures and appearing early in development (social smiling by 6–8 weeks, laughter by 3–4 months). Three classical theories dominate the field: Supe

humor laughter comedy incongruity theory superiority theory relief theory
T_3_07 Psychology & Social

T_3_07 — Psychology of Play

Play — voluntary, intrinsically motivated, process-oriented activity distinguished by positive affect, flexibility, and "as-if" pretense — is a universal feature of mammalian development that serves critical functions in

play psychology play theory Piaget play Vygotsky play pretend play rough-and-tumble play
T_3_17 Verified Psychology & Social

T_3_17 — Synesthesia

Synesthesia (from Greek syn- "together" + aisthēsis "sensation") is a neurological condition in which stimulation of one sensory or cognitive pathway automatically triggers involuntary experiences in a second pathway — p

synesthesia grapheme-color chromesthesia cross-modal neuroscience v4-color-area
T_5_06 Verified Psychology & Social

T_5_06 — Digital Psychology and Screen Time

Digital psychology examines how digital technologies — smartphones, social media, video games, internet use — affect cognition, emotion, social behavior, and mental health. The field has become intensely debated since th

digital psychology screen time social media internet addiction smartphone cyberbullying
B_5_06 Beings & Entities

B_5_06 — Deification of Natural Phenomena: Thunder, Earthquakes, Disease as Entities

Across virtually every documented human culture, natural phenomena — storms, earthquakes, volcanic eruptions, epidemics, drought — have been personified as intentional agents: gods, demons, or spirits with desires, emoti

agency detection HADD hyperactive agency detection device animism personification storm gods
ZD_5_01 Verified Information & Computation

ZD_5_01 — Graph Theory and Algorithms

Graph theory — the mathematical study of graphs (networks of vertices/nodes connected by edges/links) — is one of the most widely applicable branches of mathematics, modeling everything from social networks and transport

graph theory graph algorithm shortest path network flow Euler path Dijkstra
Y_2_16 Credible Altered States

Y_2_16 — Near-Death Experience Latest Research

Near-death experiences (NDEs) — the vivid, structured experiences reported by approximately 10–20% of cardiac arrest survivors (including out-of-body perception, tunnel experiences, life reviews, encounters with deceased

near-death experience NDE AWARE study Sam Parnia cardiac arrest consciousness
Y_2_08 Verified Altered States

Y_2_08 — Anesthesia, Consciousness, and Awareness

General anesthesia — the pharmacological induction of unconsciousness, amnesia, analgesia, and immobility — is one of the most profound alterations of consciousness that humans routinely produce, yet how anesthetics actu

anesthesia general anesthesia consciousness awareness under anesthesia anesthetic awareness ether
H_2_11 Verified Suppression & Thesis

H_2_11 — Scientific Revolutions: Kuhn, Paradigm Shifts, and Resistance

Thomas Kuhn's The Structure of Scientific Revolutions (1962) fundamentally altered understanding of how science changes by arguing that scientific progress is not a smooth, cumulative accumulation of knowledge but rather

paradigm shift scientific revolution Kuhn Lakatos Popper normal science