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832 results for "computational social science" — page 9 of 42
T_4_09 — Psychology of Power and Authority
The psychology of power and authority examines how social hierarchy, dominance, obedience, and institutional authority shape human behavior. Two landmark experiments defined the field: Stanley Milgram's obedience studies
T_4_21 — Mass Formation Psychology
Mass formation describes a psychological phenomenon in which large populations become fixated on a single narrative, willing to sacrifice individual freedom and rational judgment for the perceived security of collective
T_4_03 — Group Psychology and Crowd Behavior
Group psychology examines how individuals' thoughts, feelings, and behaviors are influenced by the presence and actions of others — from small groups to mass crowds. Foundational research includes Gustave Le Bon's The Cr
T_4_11 — Propaganda and Persuasion: Techniques, Psychology, and Modern Information Warfare
Propaganda — the systematic dissemination of information (true, distorted, or fabricated) to shape public attitudes, beliefs, and behaviors in service of a particular agenda — and persuasion — the art and science of chan
T_4_15 — The Psychology of Cooperation and Trust: Game Theory, Reciprocity, and Institutions
Cooperation — acting in ways that benefit others at a cost to oneself — is both theoretically puzzling (why would natural selection favor organisms that sacrifice fitness for others?) and practically essential (every hum
T_2_06 — Health Psychology and Stress
Health psychology investigates how psychological, behavioral, and social factors influence health, illness, and healthcare — integrating biological and psychosocial perspectives within the biopsychosocial model (Engel, 1
T_2_05 — Clinical Psychology: History and Foundations
Clinical psychology — the assessment, diagnosis, and treatment of mental disorders — evolved from ancient supernatural explanations of madness through institutional reform, the psychoanalytic revolution, behavioral and c
T_2_09 — Fear, Anxiety, and Phobias
Fear and anxiety are functionally distinct emotion systems: fear is a present-oriented defensive response to immediate threats (fight-flight-freeze), while anxiety is a future-oriented state of apprehension about potenti
T_0_00 — Psychology & Social: Section Summary
T_1_09 — Psychology of Learning and Conditioning
Learning — relatively permanent changes in behavior or behavioral potential resulting from experience — is the foundational process of behavioral adaptation. Three paradigms dominate: classical conditioning (Pavlov, 1927
T_1_11 — History of Psychology
Psychology's formal history as an independent discipline spans approximately 150 years — from Wilhelm Wundt's founding of the first experimental psychology laboratory in Leipzig (1879) to the present day. The discipline
T_3_10 — Psychology of Humor and Laughter
Humor and laughter are universal human behaviors found across all known cultures and appearing early in development (social smiling by 6–8 weeks, laughter by 3–4 months). Three classical theories dominate the field: Supe
T_3_07 — Psychology of Play
Play — voluntary, intrinsically motivated, process-oriented activity distinguished by positive affect, flexibility, and "as-if" pretense — is a universal feature of mammalian development that serves critical functions in
T_3_17 — Synesthesia
Synesthesia (from Greek syn- "together" + aisthēsis "sensation") is a neurological condition in which stimulation of one sensory or cognitive pathway automatically triggers involuntary experiences in a second pathway — p
T_5_06 — Digital Psychology and Screen Time
Digital psychology examines how digital technologies — smartphones, social media, video games, internet use — affect cognition, emotion, social behavior, and mental health. The field has become intensely debated since th
B_5_06 — Deification of Natural Phenomena: Thunder, Earthquakes, Disease as Entities
Across virtually every documented human culture, natural phenomena — storms, earthquakes, volcanic eruptions, epidemics, drought — have been personified as intentional agents: gods, demons, or spirits with desires, emoti
ZD_5_01 — Graph Theory and Algorithms
Graph theory — the mathematical study of graphs (networks of vertices/nodes connected by edges/links) — is one of the most widely applicable branches of mathematics, modeling everything from social networks and transport
Y_2_16 — Near-Death Experience Latest Research
Near-death experiences (NDEs) — the vivid, structured experiences reported by approximately 10–20% of cardiac arrest survivors (including out-of-body perception, tunnel experiences, life reviews, encounters with deceased
Y_2_08 — Anesthesia, Consciousness, and Awareness
General anesthesia — the pharmacological induction of unconsciousness, amnesia, analgesia, and immobility — is one of the most profound alterations of consciousness that humans routinely produce, yet how anesthetics actu
H_2_11 — Scientific Revolutions: Kuhn, Paradigm Shifts, and Resistance
Thomas Kuhn's The Structure of Scientific Revolutions (1962) fundamentally altered understanding of how science changes by arguing that scientific progress is not a smooth, cumulative accumulation of knowledge but rather
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