RESEARCH BASE

Search 3,721 documents across 34 fields — every claim tier-rated by evidence

3,721 documents 34 sections 43,623 citations 34,854 keywords indexed 4 evidence tiers

3,633 are the core, quality-scored corpus (34 lettered sections — see How We Work); the remaining 88 are cross-corpus synthesis documents (68 InterDocs, 12 Connections, 8 Theories) also indexed here.

1,689 results for "Age of Pisces" — page 75 of 85

T_2_12 Verified Psychology & Social

T_2_12 — Psychology of Trauma and PTSD

Psychological trauma — exposure to events involving actual or threatened death, serious injury, or sexual violence — can produce lasting alterations in cognition, emotion, arousal, and behavior. Post-Traumatic Stress Dis

trauma PTSD post-traumatic stress disorder psychological trauma combat stress DSM
T_2_14 Verified Psychology & Social

T_2_14 — Hypnosis: Suggestion, Trance, and the Science of Hypnotic Phenomena

Hypnosis — a procedure involving an induction (typically relaxation and focused attention instructions) followed by suggestions for changes in perception, sensation, emotion, thought, or behavior — has oscillated between

hypnosis hypnotic suggestion trance suggestibility hypnotherapy Hilgard
T_3_06 Psychology & Social

T_3_06 — Psychology of Decision Making

The psychology of decision making — transformed by Kahneman & Tversky's heuristics and biases program (1970s) and formalized in prospect theory (1979, Nobel Prize in Economics 2002) — demonstrates that human judgment and

decision making judgment heuristics biases Kahneman Tversky
T_3_10 Verified Psychology & Social

T_3_10 — Psychology of Humor and Laughter

Humor and laughter are universal human behaviors found across all known cultures and appearing early in development (social smiling by 6–8 weeks, laughter by 3–4 months). Three classical theories dominate the field: Supe

humor laughter comedy incongruity theory superiority theory relief theory
T_3_02 Psychology & Social

T_3_02 — Psychology of Creativity & Insight

The psychology of creativity investigates the cognitive processes, personality traits, environmental conditions, and neural mechanisms underlying the generation of novel and useful ideas, solutions, and products.

creativity insight divergent thinking Guilford Wallas incubation
T_3_05 Psychology & Social

T_3_05 — Psychology of Motivation and Drive

Motivation — the processes that initiate, direct, and sustain goal-directed behavior — is one of psychology's most extensively studied domains, with applications spanning education, workplace productivity, health behavio

motivation psychology drive theory intrinsic motivation extrinsic motivation self-determination theory Deci
T_5_11 Credible Psychology & Social

T_5_11 — Self-Deception: Motivated Ignorance, Cognitive Dissonance, and the Limits of Self-Knowledge

Self-deception — the process by which individuals maintain beliefs, self-images, or narratives that are contradicted by available evidence, often without conscious awareness of doing so — sits at the intersection of phil

self-deception cognitive dissonance Festinger motivated reasoning confabulation self-serving bias
T_5_12 Credible Psychology & Social

T_5_12 — Media Psychology: Screen Effects, Social Media, and the Psychology of Digital Life

Media psychology — the study of how media (television, film, video games, social media, smartphones) affect cognition, emotion, behavior, and well-being — has become one of the most publicly debated areas of psychology,

media psychology social media screen time attention dopamine addiction
T_5_08 Credible Psychology & Social

T_5_08 — The Psychology of Awe and Wonder: Vastness, Self-Diminishment, and Transformative Experience

Awe — the emotion arising from encounters with vast, powerful, or complex phenomena that exceed one's current mental frameworks and demand cognitive accommodation (schema revision) — has emerged since the early 2000s as

awe wonder vastness self-diminishment small self Keltner
T_5_23 Credible Psychology & Social

T_5_23 — Psychogeography: Environment, Perception, and the Politics of Space

Psychogeography — the study of how geographic environments affect emotions, behavior, and perception — originated as a radical political and artistic practice within the Situationist International of the 1950s–60s, led b

psychogeography dérive situationist guy debord urban exploration flâneur
D_1_18 Verified Sites & Artifacts

D_1_18 — Taş Tepeler: Pre-Pottery Neolithic Ritual Network of Southeastern Turkey

Taş Tepeler ("Stone Hills") is a Turkish government-sponsored archaeological research program and site network encompassing at least 12 Pre-Pottery Neolithic (PPN) sites in the Şanlıurfa Province of southeastern Turkey,

Taş Tepeler Stone Hills Göbekli Tepe Karahan Tepe Sayburç Harbetsuvan Tepesi
D_1_26 Verified Sites & Artifacts

D_1_26 — Ajanta and Ellora: Rock-Cut Temple Complexes of India

Ajanta and Ellora are two UNESCO World Heritage rock-cut cave complexes in the Sahyadri hills of Maharashtra, western India, approximately 100 km apart. Together they span over 1,000 years of continuous religious art and

Ajanta Ellora rock-cut architecture cave temples Maharashtra India
D_1_11 Sites & Artifacts

D_1_11 — Machu Picchu — Royal Estate of Pachacuti

Machu Picchu, located at 2,430 m asl on a narrow ridge between the peaks of Machu Picchu and Huayna Picchu in Peru's Vilcanota/Urubamba Valley, is the best-preserved Inca settlement and one of the most significant archae

Machu Picchu Pachacuti Inca Intihuatana solstice alignment ashlar masonry
D_3_08 Sites & Artifacts

D_3_08 — Çatalhöyük: Neolithic Urbanism and the Origins of Settled Life

Çatalhöyük is a Neolithic and Chalcolithic settlement located on the Konya Plain of central Anatolia, Turkey, occupied from approximately 7500 to 5700 BCE. At its peak the site housed an estimated 3,000–8,000 inhabitants

Çatalhöyük Neolithic proto-city Konya Plain Turkey wall paintings
D_3_14 Verified Sites & Artifacts

D_3_14 — Rock-Hewn Churches of Tigray: Beyond Lalibela

While Lalibela's eleven rock-hewn churches are world-famous, a far more extensive but less-known tradition of rock-cut church architecture extends across the Tigray Region of northern Ethiopia (and neighboring Eritrea) —

Tigray rock-hewn churches Ethiopia Aksumite Zagwe sandstone
D_3_03 Sites & Artifacts

D_3_03 — Moai of Rapa Nui — Transport, Engineering, and Cultural Context

The moai of Rapa Nui (Easter Island) are among the most recognizable monumental sculptures on Earth: 887 statues carved from compressed volcanic tuff at the Rano Raraku quarry, averaging 4m tall and 12.5 tonnes, with the

moai Rapa Nui Easter Island Rano Raraku pukao ahu
D_4_04 Sites & Artifacts

D_4_04 — Ellora and Ajanta Caves — Rock-Cut Masterworks of India

The Ajanta and Ellora cave complexes in Maharashtra, western India, represent the zenith of Indian rock-cut architecture — a tradition spanning over a millennium. Ajanta (c. 2nd century BCE – 5th century CE) comprises 30

Ellora Ajanta Kailasa Temple rock-cut architecture Buddhist caves Hindu caves
B_5_05 Beings & Entities

B_5_05 — Megafaunal Fossil Misidentification and the Origins of Monster Traditions

The field of geomythology — a term coined by geologist Dorothy Vitaliano in 1968 — investigates how ancient peoples interpreted fossils, geological formations, and megafaunal remains, and how those interpretations genera

fossil mythology Adrienne Mayor geomythology griffin origins cyclops skulls dragon bones
B_4_17 Speculative Beings & Entities

B_4_17 — Psychic Vampires and Energy Parasites: Cross-Cultural Concepts of Vital Force Draining

The concept of psychic vampirism — entities or persons who drain vital energy, life force, or emotional well-being from others — appears across cultures and historical periods, bridging folklore, occultism, psychology, a

psychic vampire energy vampire psychic parasitism vital force prana draining qi depletion
B_1_21 Verified Beings & Entities

B_1_21 — Culture Hero Archetype: Prometheus, Maui, Quetzalcoatl, and the Global Gift of Knowledge

The culture hero is one of the most persistent character types in world mythology — a figure (divine, semi-divine, or human) who obtains crucial knowledge, skills, or resources for humanity, often through theft from the

culture hero Prometheus Maui Quetzalcoatl fire bringer knowledge giver