RESEARCH BASE

Search 3,721 documents across 34 fields — every claim tier-rated by evidence

3,721 Documents 34 Sections 43,625 Citations 34,852 Keywords Indexed 4 Evidence Tiers

3,633 are the core, quality-scored corpus (34 lettered sections — see How We Work); the remaining 88 are cross-corpus synthesis documents (68 InterDocs, 12 Connections, 8 Theories) also indexed here.

1,426 results for "Su Song" — page 41 of 72

T_2_09 Verified Psychology & Social

T_2_09 — Fear, Anxiety, and Phobias

Fear and anxiety are functionally distinct emotion systems: fear is a present-oriented defensive response to immediate threats (fight-flight-freeze), while anxiety is a future-oriented state of apprehension about potenti

fear anxiety phobia amygdala fear conditioning panic disorder
T_1_10 Verified Psychology & Social

T_1_10 — Psychometrics and Intelligence Testing

Intelligence testing is among the oldest and most psychometrically robust enterprises in psychology. Spearman's g factor (1904) — a general mental ability extracted through factor analysis — remains one of the strongest

psychometrics intelligence IQ g factor Spearman fluid intelligence
T_1_14 Verified Psychology & Social

T_1_14 — Self-Determination Theory: Autonomy, Competence, Relatedness, and Intrinsic Motivation

Self-Determination Theory (SDT) — developed by Edward Deci and Richard Ryan (University of Rochester, 1985–present) — is one of the most influential and empirically supported theories of human motivation, proposing that

self-determination theory SDT Deci Ryan intrinsic motivation extrinsic motivation
T_1_07 Verified Psychology & Social

T_1_07 — Emotion Theory and Affect

Emotion theory addresses one of psychology's most fundamental and contested questions: What are emotions, where do they come from, and how many are there?

emotion theory affect basic emotions Ekman facial action coding system FACS
T_3_10 Verified Psychology & Social

T_3_10 — Psychology of Humor and Laughter

Humor and laughter are universal human behaviors found across all known cultures and appearing early in development (social smiling by 6–8 weeks, laughter by 3–4 months). Three classical theories dominate the field: Supe

humor laughter comedy incongruity theory superiority theory relief theory
T_3_09 Verified Psychology & Social

T_3_09 — Psychology of Perception and Illusions

Perception — the process by which the brain interprets sensory information to construct a model of the external world — is not a passive recording but an active, constructive process shaped by expectations, context, and

perception visual illusions Gestalt multisensory integration change blindness inattentional blindness
T_3_01 Verified Psychology & Social

T_3_01 — Cognitive Biases & Heuristics

Cognitive biases are systematic deviations from rational judgment that arise from the brain's use of mental shortcuts (heuristics) to process complex information under uncertainty.

cognitive bias heuristic Kahneman Tversky confirmation bias anchoring
T_3_19 Verified Psychology & Social

T_3_19 — Feral Children, Linguistic Deprivation, and Critical Period Evidence

Feral children — individuals who grew up with minimal or no human contact during their early years — provide the most compelling (and tragic) natural evidence for the critical period hypothesis in language acquisition. T

feral children linguistic deprivation critical period Genie Wiley Victor of Aveyron Kaspar Hauser
T_5_10 Credible Psychology & Social

T_5_10 — The Psychology of Money: Behavioral Economics, Financial Decision-Making, and Wealth Psychology

The psychology of money explores how cognitive biases, emotional responses, social pressures, and personality traits systematically distort financial decision-making — departing dramatically from the "rational economic a

psychology of money behavioral economics Kahneman Tversky prospect theory loss aversion
T_5_20 Verified Psychology & Social

T_5_20 — Synesthesia & Cross-Modal Perception

Synesthesia is a neurological phenomenon in which stimulation of one sensory or cognitive pathway automatically triggers an involuntary experience in a second pathway — for example, seeing specific colors when reading le

synesthesia cross-modal perception grapheme-color chromesthesia mirror-touch multisensory integration
T_5_21 Verified Psychology & Social

T_5_21 — Art of Memory: Mnemonic Systems from Simonides to Memory Palaces

The art of memory (ars memoriae) — systematic techniques for encoding, storing, and retrieving information through spatial and imagistic mnemonics — is among humanity's oldest cognitive technologies. The Method of Loci (

memory palace method of loci mnemonic ars memoriae simonides rhetoric
T_5_07 Verified Psychology & Social

T_5_07 — Psychology of Sacred Space and Place

Sacred space — physical locations experienced as qualitatively distinct from ordinary space, charged with spiritual significance, numinous power, or transcendent meaning — is a universal feature of human culture. From Pa

sacred space psychology of place hierophany axis mundi temenos genius loci
T_5_15 Verified Psychology & Social

T_5_15 — Sport Psychology: Flow States, Peak Performance, and Mental Training

Sport psychology — the scientific study of psychological factors influencing athletic performance, exercise behavior, and physical activity — spans applied mental skills training (visualization, self-talk, goal setting,

sport psychology flow state peak performance mental training visualization choking under pressure
T_5_08 Credible Psychology & Social

T_5_08 — The Psychology of Awe and Wonder: Vastness, Self-Diminishment, and Transformative Experience

Awe — the emotion arising from encounters with vast, powerful, or complex phenomena that exceed one's current mental frameworks and demand cognitive accommodation (schema revision) — has emerged since the early 2000s as

awe wonder vastness self-diminishment small self Keltner
T_5_18 Verified Psychology & Social

T_5_18 — Cognitive Science of Religion: How Minds Create Gods

The Cognitive Science of Religion (CSR) is an interdisciplinary field — emerging in the 1990s from cognitive psychology, evolutionary biology, anthropology, and neuroscience — that explains religious beliefs and practice

cognitive science of religion CSR HADD hyperactive agency detection theory of mind minimally counterintuitive
T_5_01 Verified Psychology & Social

T_5_01 — Sports Psychology and Performance

Sports psychology investigates the psychological factors that influence athletic performance, exercise behavior, and physical activity — applying principles from cognitive, social, and clinical psychology to optimize hum

sports psychology peak performance mental toughness visualization imagery self-efficacy
D_2_03 Verified Sites & Artifacts

D_2_03 — Karnak Temple Complex — The Dwelling of Amun-Ra

The Karnak Temple Complex, located on the east bank of the Nile at ancient Thebes (modern Luxor, Upper Egypt), is the largest religious complex ever constructed — encompassing over 100 hectares of temples, chapels, pylon

Karnak Thebes Amun-Ra Hypostyle Hall obelisks pylons
D_2_08 Verified Sites & Artifacts

D_2_08 — Mycenae: Lion Gate, Shaft Graves, and Bronze Age Greek Power

Mycenae, located in the northeastern Peloponnese, was the dominant political and cultural center of Late Bronze Age Greece (~1600–1100 BCE) and gave its name to the entire Mycenaean civilization. Heinrich Schliemann's 18

Mycenae Lion Gate Shaft Graves Mask of Agamemnon Linear B Michael Ventris
D_2_05 Verified Sites & Artifacts

D_2_05 — Troy (Hisarlik): Schliemann, Stratigraphy, and the Birth of Field Archaeology

Troy (modern Hisarlik, northwestern Turkey) is one of the most famous archaeological sites in the world, identified with the legendary city of Homer's Iliad. The mound contains at least nine major stratigraphic layers sp

Troy Hisarlik Schliemann Dörpfeld Blegen Korfmann
D_2_14 Verified Sites & Artifacts

D_2_14 — Valley of the Kings: Royal Tombs and Afterlife Architecture

The Valley of the Kings (Arabic: Wadi al-Muluk; ancient Egyptian: Ta-sekhet-ma'at, "The Great Field") — a narrow, arid wadi on the west bank of the Nile opposite ancient Thebes (modern Luxor) in Upper Egypt — served as t

Valley of the Kings KV Thebes Luxor Egypt New Kingdom