RESEARCH BASE

Search 3,721 documents across 34 fields — every claim tier-rated by evidence

3,721 Documents 34 Sections 43,625 Citations 34,852 Keywords Indexed 4 Evidence Tiers

3,633 are the core, quality-scored corpus (34 lettered sections — see How We Work); the remaining 88 are cross-corpus synthesis documents (68 InterDocs, 12 Connections, 8 Theories) also indexed here.

48 results for "sensor" — page 2 of 3

J_1_07 Verified Ancient Technology

J_1_07 — Sacred Caves as Ritual Technology

This document examines Sacred Caves as Ritual Technology, a topic within the Ancient Technology research area. Key areas of investigation include Deep Time — The Archaeological Record, Chauvet Cave — Sophisticated from t

sacred cave ritual technology consciousness alteration Chauvet Lascaux Altamira
Verified

INTERDOC_77 — Virtual Reality as a Consciousness Laboratory: What the Self Reveals When You Move Its Walls

The foundational insight from two decades of VR consciousness research is deceptively simple: the brain does not receive reality — it votes on what is most probably real. When VR provides sensory evidence that overrides

virtual reality consciousness body ownership self-location rubber hand illusion full body illusion Mel Slater
ZC_4_09 Credible Social Science

ZC_4_09 — Visual Anthropology: Ethnographic Film and Image as Evidence

Visual anthropology — the study of human societies through visual media (photography, film, video, digital platforms) and the anthropological analysis of visual systems — occupies a unique position at the intersection of

visual anthropology ethnographic film Robert Flaherty Jean Rouch Margaret Mead Gregory Bateson
T_1_06 Verified Psychology & Social

T_1_06 — Cognitive Development — Piaget, Vygotsky, Theory of Mind

Cognitive development — how human minds grow in their capacity to think, reason, solve problems, and understand the world — has been dominated by two foundational theories: Jean Piaget's constructivist stage theory (1936

cognitive development Piaget Vygotsky Theory of Mind Sally-Anne test zone of proximal development
T_3_09 Verified Psychology & Social

T_3_09 — Psychology of Perception and Illusions

Perception — the process by which the brain interprets sensory information to construct a model of the external world — is not a passive recording but an active, constructive process shaped by expectations, context, and

perception visual illusions Gestalt multisensory integration change blindness inattentional blindness
T_5_20 Verified Psychology & Social

T_5_20 — Synesthesia & Cross-Modal Perception

Synesthesia is a neurological phenomenon in which stimulation of one sensory or cognitive pathway automatically triggers an involuntary experience in a second pathway — for example, seeing specific colors when reading le

synesthesia cross-modal perception grapheme-color chromesthesia mirror-touch multisensory integration
T_5_05 Credible Psychology & Social

T_5_05 — Parapsychology and Anomalous Cognition

Parapsychology is the scientific study of claimed anomalous psychological phenomena — particularly extrasensory perception (ESP) (telepathy, clairvoyance, precognition) and psychokinesis (PK) (mental influence on physica

parapsychology ESP extrasensory perception telepathy precognition psychokinesis
ZD_4_17 Credible Information & Computation

ZD_4_17 — Digital Twin Technology

A digital twin is a virtual representation of a physical object, process, or system that is continuously updated with real-time data from its physical counterpart through sensors and IoT connectivity, enabling simulation

digital twin virtual replica simulation IoT predictive maintenance Grieves
ZD_2_05 Verified Information & Computation

ZD_2_05 — Robotics and Control Theory

Robotics integrates mechanical engineering, electrical engineering, computer science, and control theory to design, build, and program machines that sense, reason, and act in the physical world. Control theory — the math

robotics control theory feedback control PID controller kinematics dynamics
ZD_2_14 Verified Information & Computation

ZD_2_14 — Autonomous Systems: Self-Driving Vehicles, Drones, and Safety-Critical AI

Autonomous systems are machines capable of performing complex tasks in unstructured, dynamic environments with limited or no human intervention — perceiving their environment through sensors, making decisions through com

autonomous systems self-driving autonomous vehicles drones robotics perception
Y_4_06 Verified Altered States

Y_4_06 — Synesthesia and Cross-Modal Perception

Synesthesia — the involuntary, consistent experience of one sensory modality triggering perception in another (e.g., hearing colors, tasting shapes) — affects roughly 4% of the general population when broad subtype defin

synesthesia cross-modal perception chromesthesia grapheme-color sound-color mirror-touch
Y_4_14 Verified Altered States

Y_4_14 — Virtual Reality, Immersive Technology, and Altered Perception

Virtual reality (VR) and immersive technologies create genuine altered states of perception — not merely visual illusions but deep modifications of body ownership, spatial awareness, self-identity, and emotional processi

virtual reality VR augmented reality AR embodiment rubber hand illusion
Y_4_03 Verified Altered States

Y_4_03 — Shamanic Practices / Altered States Synthesis

Shamanic practices represent humanity's oldest spiritual technology, attested across every inhabited continent from at least 30,000 BCE (Upper Paleolithic cave art) to the present day. Despite vast cultural distances — g

shamanism altered states Mircea Eliade ecstasy trance soul journey
Y_5_06 Verified Altered States

Y_5_06 — Extreme Environments, Isolation, and Consciousness

Extreme environments and prolonged isolation produce distinctive altered states of consciousness — hallucinations, dissociation, time distortion, the sensation of an unseen companion, and profound shifts in self-identity

isolation extreme environments polar psychology space psychology solitary confinement solo sailing
Y_5_01 Verified Altered States

Y_5_01 — Remote Viewing & Psychic Programs

The U.S. government spent $20M+ over 23 years (1972–1995) investigating psychic phenomena under classified programs known collectively as "Stargate." Research was published in Nature (1974) and IEEE (1976). The program p

remote viewing Stargate SRI CIA DIA Targ
Y_5_19 Verified Altered States

Y_5_19 — Congenital Insensitivity to Pain: SCN9A, Nociception, and the Neuroscience of Painlessness

Congenital insensitivity to pain (CIP) encompasses a group of rare inherited conditions in which individuals are born with absent or severely diminished pain perception while retaining other sensory modalities (touch, pr

congenital insensitivity to pain CIP CIPA SCN9A Nav1.7 nociception
Y_2_17 Verified Altered States

Y_2_17 — Barrier Gating and Altered States of Consciousness

Altered states of consciousness — produced by psychedelics, anesthetics, hypnagogic and hypnopompic transitions, near-death events, deep meditation, breathwork, and sensory deprivation — share a common functional signatu

altered states default mode network REBUS psychedelics ion channels blood-brain barrier
R_3_19 Verified Biology & Evolution

R_3_19 — Bacterial Chemotaxis and Signal Transduction

Bacterial chemotaxis — the ability of bacteria to sense chemical gradients in their environment and direct their movement accordingly — is one of the most thoroughly understood signal transduction systems in all of biolo

chemotaxis bacteria signal transduction two-component system chemoreceptor CheA
S_4_13 Verified Future Technology

S_4_13 — Autonomous Vehicles: Self-Driving, LIDAR, and the Mobility Revolution

Autonomous vehicles (AVs) — automobiles, trucks, and shuttles that use sensors, artificial intelligence, and control systems to navigate without human intervention — represent one of the most anticipated (and overpromise

autonomous vehicle self-driving car LIDAR radar computer vision SAE levels
S_1_10 Verified Future Technology

S_1_10 — Internet of Things and Ubiquitous Computing

The Internet of Things (IoT) refers to the network of physical objects — devices, vehicles, appliances, industrial equipment, wearables, environmental sensors — embedded with electronics, software, and connectivity that

Internet of Things IoT ubiquitous computing edge computing smart home industrial IoT