RESEARCH BASE
Search 3,721 documents across 34 fields — every claim tier-rated by evidence
3,633 are the core, quality-scored corpus (34 lettered sections — see How We Work); the remaining 88 are cross-corpus synthesis documents (68 InterDocs, 12 Connections, 8 Theories) also indexed here.
46 results for "simulation argument" — page 1 of 3
G_3_14 — Simulation Argument — Philosophy, Physics, and Testability
The Simulation Argument — formally presented by philosopher Nick Bostrom (2003, Philosophical Quarterly) — is not the claim that we live in a computer simulation, but rather a trilemma: at least one of the following thre
INTERDOC_31 — Simulation Reality: Ancient and Modern Convergence
Nick Bostrom (Oxford, 2003, "Are You Living in a Computer Simulation?", Philosophical Quarterly) formalized the simulation argument as a trilemma: either (1) civilizations almost always go extinct before developing simul
G_2_02 — Agent-Based Modeling and Social Simulation
Agent-based modeling (ABM) is a computational framework in which large numbers of autonomous "agents" — each following simple, individually specified rules — interact with one another and their environment, and complex c
ZA_5_09 — Quantum Simulation: Programming Nature to Model Nature
Quantum simulation — using one controllable quantum system to emulate the behavior of another, less tractable quantum system — was proposed by Richard Feynman in 1982 as a natural solution to the fundamental difficulty o
G_3_02 — Simulation Theory
Simulation Theory proposes that our perceived reality is a computational simulation running on substrate beyond our direct observation. Bostrom's trilemma (2003) provides the logical scaffolding (Tier 1), quantization of
ZD_4_14 — Computational Social Science: Agent-Based Modeling, Digital Trace Data, and Social Simulation
Computational social science (CSS) is the interdisciplinary field that applies computational methods — agent-based modeling, social network analysis, natural language processing, machine learning, simulation, and large-s
ZD_4_04 — Mathematical Modeling and Simulation
Mathematical modeling — the art and science of translating real-world phenomena into mathematical language — is how scientists bridge theory and observation. A mathematical model is a simplified mathematical representati
S_1_12 — Digital Twins and Simulation Technology
A digital twin is a virtual replica of a physical system — a machine, building, city, human organ, or environmental process — continuously updated with real-time data from sensors on the physical counterpart, enabling mo
ZD_4_17 — Digital Twin Technology
A digital twin is a virtual representation of a physical object, process, or system that is continuously updated with real-time data from its physical counterpart through sensors and IoT connectivity, enabling simulation
S_1_07 — Virtual and Augmented Reality
Virtual reality (VR) creates fully immersive digital environments replacing the user's visual field; augmented reality (AR) overlays digital content onto the physical world; mixed reality (MR) blends virtual and physical
ZA_4_12 — Bose-Einstein Condensates and Ultracold Atoms
A Bose-Einstein condensate (BEC) is a state of matter formed when a dilute gas of bosons (particles with integer spin) is cooled to temperatures near absolute zero (~nanokelvin), causing a macroscopic fraction of the ato
V_4_12 — Mathematical Modeling: Abstraction, Validation, and Prediction
Mathematical modeling — the art and science of translating real-world phenomena into mathematical language, analyzing the resulting equations, and interpreting the results back in terms of the original problem — is the p
A_2_02 — Nag Hammadi & Gnostic Texts
The Nag Hammadi Library is a collection of 13 leather-bound papyrus codices containing 52 texts, discovered in 1945 near Nag Hammadi, Upper Egypt. Written in Coptic and dated to the 3rd–4th centuries CE (with originals p
A_2_05 — The Hermetic Tradition: Thoth, Hermes Trismegistus, and the Emerald Tablet
This document examines The Hermetic Tradition: Thoth, Hermes Trismegistus, and the Emerald Tablet, a topic within the Foundations research area. Notable findings include: Ancient Egyptian tradition describes a Book of Th
C_1_01 — Cross-Cultural Patterns & Synthesis
This synthesis document maps the universal serpent/reptilian being across 13 major civilizations, finding that all 13 originally depicted serpent figures positively — as teachers, civilizers, and wisdom-keepers. The nega
K_3_02 — Embodied Cognition
Embodied cognition is a broad research program challenging the classical cognitive science view that the mind is essentially a computer processing abstract symbols in the brain. Instead, embodied cognition holds that thi
K_3_05 — Extended Mind and Cognitive Extension
The extended mind thesis (EMT), proposed by Andy Clark and David Chalmers in their landmark 1998 paper "The Extended Mind," argues that cognitive processes need not be confined within the skull — external objects, tools,
K_1_09 — Philosophical Zombies and the Hard Problem
The philosophical zombie (p-zombie) thought experiment, formalized by David Chalmers (1996), asks: Could there exist a being physically and functionally identical to a conscious human — identical atom for atom, processin
K_1_14 — Qualia: The Subjective Experience Problem
Qualia (singular: quale) — the term used in philosophy of mind for the subjective, experiential properties of conscious mental states — the redness of red, the painfulness of pain, the taste of coffee, the felt quality o
K_4_13 — Mirror Neurons and Social Cognition
Mirror neurons are a class of neurons, first discovered in the early 1990s in the premotor cortex (area F5) of macaque monkeys by Giacomo Rizzolatti, Vittorio Gallese, and colleagues at the University of Parma, that fire
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