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8 results for "sickness"
Y_5_15 — Altitude Sickness and High-Altitude Consciousness: Mountain Visions
Altitude sickness — a spectrum of syndromes caused by hypobaric hypoxia (reduced oxygen partial pressure at elevation) — produces some of the most dramatic and well-documented involuntary altered states of consciousness
W_2_08 — Korean Shamanism (Muism / Musok)
Korean shamanism (Muism or Musok, 무속) is one of the oldest continuous spiritual traditions in East Asia, predating the introduction of Buddhism (4th century CE) and Confucianism to the Korean peninsula. Centered on mudan
K_4_09 — Consciousness, Virtual Reality, and Simulated Environments
Virtual reality (VR) has become one of the most powerful tools for investigating the construction of conscious experience — particularly body ownership, self-location, embodiment, spatial presence, and the boundaries of
ZC_4_04 — Medical Anthropology — Culture, Healing, and the Body
Medical anthropology — the study of how health, illness, healing, and the body are experienced, understood, and managed across cultures — is one of anthropology's most productive subfields, bridging biological and social
B_4_09 — Skin-Walker, Wendigo, and Indigenous Predatory Spirits
Indigenous North American spiritual traditions include powerful predatory spirit entities whose cultural significance, cosmological depth, and moral weight far exceed their common (and often distorted) depictions in popu
L_5_11 — Genetics of Altitude Adaptation: Tibet, Andes, Ethiopia
High-altitude adaptation represents one of the most dramatic and best-studied examples of natural selection in contemporary human populations. More than 140 million people worldwide live at elevations above 2,500 meters,
Y_4_14 — Virtual Reality, Immersive Technology, and Altered Perception
Virtual reality (VR) and immersive technologies create genuine altered states of perception — not merely visual illusions but deep modifications of body ownership, spatial awareness, self-identity, and emotional processi
S_1_07 — Virtual and Augmented Reality
Virtual reality (VR) creates fully immersive digital environments replacing the user's visual field; augmented reality (AR) overlays digital content onto the physical world; mixed reality (MR) blends virtual and physical
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