RESEARCH BASE
Search 3,721 documents across 34 fields — every claim tier-rated by evidence
3,633 are the core, quality-scored corpus (34 lettered sections — see How We Work); the remaining 88 are cross-corpus synthesis documents (68 InterDocs, 12 Connections, 8 Theories) also indexed here.
5 results for "Proteus"
K_4_09 — Consciousness, Virtual Reality, and Simulated Environments
Virtual reality (VR) has become one of the most powerful tools for investigating the construction of conscious experience — particularly body ownership, self-location, embodiment, spatial presence, and the boundaries of
INTERDOC_77 — Virtual Reality as a Consciousness Laboratory: What the Self Reveals When You Move Its Walls
The foundational insight from two decades of VR consciousness research is deceptively simple: the brain does not receive reality — it votes on what is most probably real. When VR provides sensory evidence that overrides
B_5_02 — Shape-Shifting, Therianthropy, and Human-Animal Transformation
The belief that humans can transform into animals — and that some beings exist in hybrid human-animal forms — is one of the oldest and most widespread motifs in human culture. The famous "Lion-Man" of Hohlenstein-Stadel
B_2_23 — Shapeshifter: Transformation Mythology Across Cultures
The shapeshifter — a being that can alter its physical form, often between human and animal — is arguably the single most universal mythological motif, appearing in every documented human culture with sufficient mytholog
Y_4_14 — Virtual Reality, Immersive Technology, and Altered Perception
Virtual reality (VR) and immersive technologies create genuine altered states of perception — not merely visual illusions but deep modifications of body ownership, spatial awareness, self-identity, and emotional processi
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