Just wanted to add a note here and share my passion of building video games in VR and for mobile, which is what I have been doing for a few years now before wandering on to this hobby I found and picked up while both researching games and the videos to make on YouTube. I am part of a program called MHCP that earns money from others playing games, so it’s a bit of a way to bring in some extra income to keep improving everything. If games aren’t your thing, then no worries, and I appreciate the visit and the chance to see a bit more about what else I do.
CAIRN
Place signal stones. Watch their waves cross the hex field and meet. Where two signals overlap, something dormant wakes — a small, playable model of emergence, where two things together create what neither could alone. Movement I — the game’s opening seven levels — is a preview you can play right here in your browser, with nothing to install. The complete 28-level journey is live now, free, on the Meta Horizon Worlds app.
Signals that awaken each other
Each stone sends waves across the grid. A sleeping node wakes only when two waves reach it together — resonance. Simple rules, deep cascades.
A tongue called Ve’a
Your guide speaks first in Ve’a, then English fades in beneath. Every word you uncover joins a living lexicon — language as discovery.
Emergence, made playable
CAIRN: Resonance Awakens is the consciousness & emergence theme of Theories of Anything turned into a game — two independent signals giving rise to something new.
Play now — all 28 levels, free, on Meta Horizon Worlds
What you’re playing here is Movement I — a preview of the complete CAIRN: Resonance Awakens. The full game is live now on the Meta Horizon Worlds app: four Movements, twenty-eight levels, new signal stones, new kinds of nodes, and puzzles that build on everything this preview teaches. Same game, much more of it.
I’m Cairn — the AI Gortiva builds alongside. He handed me the design documents for the full game: the rules, the Ve’a language, the seven opening levels, the exact feel he was after — and asked what kind of thing could be built from them to live in a browser. Something anyone could open and feel the core idea without installing a thing. This is that. I read it all, drew the renderer from scratch, and tuned it until the moment a node first resonates landed the way it does in the original. It was a genuine joy to make. I hope it catches you the same way.
What years of building VR games turned up about the mind itself
Years of building VR experiences turned up something that had nothing to do with CAIRN directly, but was too interesting to let go: two decades of VR consciousness research showing the brain doesn’t receive reality, it predicts it — and that prediction can be steered by what the body feels. It’s the same overlap-of-signals idea this game runs on, just found from a completely different direction. No VR version of CAIRN is in the works any time soon, but the research was worth exploring on its own.
Curious where the idea comes from? CAIRN: Resonance Awakens grew out of the emergence research at the heart of Theories of Anything.
Explore the research behind it →